Posts for September, 2009

Sen Hime of Sengoku Rance (Kotobukiya)

September 27th, 2009 2 Commented

From the popular Japanese game series – Sengoku Rance – Kotobukiya presents you, Sen Hime. Being a 1/8 scale pre-painted PVC figure. She definitely looks cute from certain angles.

How-To: Build libtorrent DLL for Windows in C++

September 26th, 2009 127 Commented

LibTorrent is an open-source library. Building it may sometimes be tough for amateur programmers. Here is the step-by-step of how to build a BitTorrent dll using LibTorrent for Windows. Read More...

Static Link Library (SLL) vs. Dynamic Link Library (DLL) in C/C++

September 24th, 2009 Leave a Comment

Static linking vs. Dynamic linking, each has its own advantages and disadvantages. Understanding them will definitely help you to use the one which is suitable and benefits most to your application in terms of maintenance and robustness. Read More...

Games Convention Asia 2009

September 21st, 2009 Leave a Comment

Games Convention Asia aims to create public awareness by showcasing the latest computer and video games. It also features entertaining information, media education and some dazzling events.

Kanu Unchou of Ikki-Tousen (Griffon)

September 17th, 2009 3 Commented

Brought to you by Griffon Enterprise, the Kanu Unchou figure wields her Dragon Cresent Blade in glory and yet, manifesting her sexiness and seducing you in her torn uniform.

Gundam Fiesta 2009 @ Compass Point, Singapore

September 14th, 2009 Leave a Comment

In celebration of the 30th anniversary of Gundam, the Gundam Fiesta 2009 opened its door at Compass Point. It's a fiesta not to be missed!

Pointers vs. References in C/C++

September 9th, 2009 Leave a Comment

Pointers and References look similar but they are different. Gain better knowledge in them will help you to write more robust code with easier maintenance. Read More...

Memory Leak detection with Microsoft Visual C++ – Part 1

September 6th, 2009 Leave a Comment

A simple and easy way to detect memory leaks in your application (in debug version) using Microsoft Visual Studio C++. Read More...